Resistance Challenges

At any time, a Character may choose to resist the impairment effect of a 💢Strain ⚕️Status.

This is a normal Challenge with the following differences:

Willpower Cost

Attempting this costs 1 🌠Willpower.

Skill

The 🧰Skill(s) used must be relevant to the 💢Strain ⚕️Status.

For example:

  • 'Toughness' to resist the Impairment of a physical injury.
  • 'Discipline' to resist the Impairment of stress.

Difficulty

The Challenge's Difficulty is equal to:

Base Difficulty + 💢Strain Amount

Usually Base Difficulty should be 3.

The Storyteller should use a different Base Difficulty if something inherent about the Character or its environment enforces a significantly higher or lower standard for the type of 💢Strain it is receiving.

For example, a highly-moral Character might have a Base Difficulty of 6 when receiving 💢Strain caused by guilt/remorse.

Outcome

If the Challenge succeeds, remove the Impairment effect from the 💢Strain ⚕️Status. It's best to somehow differentiate this from a ⚕️Status which was never Impairing.