Skill Levels
🧰Skills have a number, their ‘level’ or ‘rating’, indicating how good the Character is at that 🧰Skill.
Level 0 : Neutral
The same as not having the 🧰Skill.
The Storyteller should define 0 as roughly the lowest level of capability, excluding anomalies like disabilities, for the Character-type which is considered 'default' for the Campaign, usually humans.
To represent lower capability than 0 (disabilities, inferior species, etc.), use 💠Specials.
Level 3 : Competent
This is considered ‘Employable’ where applicable.
Level 10 : Top
The highest expected level for the campaign’s main Characters.
The Storyteller determines how good 10 is, and should try to keep it consistent throughout a campaign.
It is possible to exceed 10 in Challenges, but very rare.
Evaluation
In practice, these levels refer to the difficulty of actions at which a Character is guaranteed to succeed.
For example, a 🧰Skill at level 5 means a relevant Challenge with a difficulty of 5 won’t fail (unless Blundered).
Therefore, it should be rare to have high-level Skills.