Characters

A Character is anything in the world which might undergo a Challenge.

Challenges test the capabilities of a Character.

Almost anything can be a Character. Some examples include:

  • Humanoids
  • Vehicles; including Starships, Space Stations, etc.
  • Cities or Armies; for example in an empire-strategy setting
  • Pets

A lot of the language around Characters in this document applies primarily to Humanoids, but can be adapted to any type.

Recording a Character

Any important Characters, especially Player-Characters, should be recorded.

The information can be recorded on paper, digitally, or however is convenient.
A campaign can be started with nothing recorded. Just record what's needed when it's needed.

Recorded information is in these categories:

TypeSimple DescriptionInitial Value
🌱 GrowthOverall Power25 / 25
🌠 WillpowerFree Energy10
💢 StrainUnwanted Pressure0
🛞 PassivesReal-world Memorisation Requirements0 / 1
🧰 SkillsWhat a Character is good at
💠 SpecialsNotable non-standard abilities
⚕️ StatusCurrently-active conditions

Character Creation

Characters, particularly Player-Characters, should be designed using this process.

Acquiring Skills

Players may spend 1 🌱Growth to increase a 🧰Skill's Rating by 1.
This includes creating the 🧰Skill at level 1.


Work in Progress