Characters
A Character is anything in the world which might undergo a Challenge.
Challenges test the capabilities of a Character.
Almost anything can be a Character. Some examples include:
- Humanoids
- Vehicles; including Starships, Space Stations, etc.
- Cities or Armies; for example in an empire-strategy setting
- Pets
A lot of the language around Characters in this document applies primarily to Humanoids, but can be adapted to any type.
Recording a Character
Any important Characters, especially Player-Characters, should be recorded.
The information can be recorded on paper, digitally, or however is convenient.
A campaign can be started with nothing recorded. Just record what's needed when it's needed.
Recorded information is in these categories:
Type | Simple Description | Initial Value |
---|---|---|
🌱 Growth | Overall Power | 25 / 25 |
🌠 Willpower | Free Energy | 10 |
💢 Strain | Unwanted Pressure | 0 |
🛞 Passives | Real-world Memorisation Requirements | 0 / 1 |
🧰 Skills | What a Character is good at | |
💠 Specials | Notable non-standard abilities | |
⚕️ Status | Currently-active conditions |
Character Creation
Characters, particularly Player-Characters, should be designed using this process.
Acquiring Skills
Players may spend 1 🌱Growth to increase a 🧰Skill's Rating by 1.
This includes creating the 🧰Skill at level 1.
Work in Progress